Block_2 Living Room

Block_2 Living Room

14:10 PM, 15th January 2014, About 10 years ago

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ProEXR File Description

=Attributes=
cameraAperture (float): 23.700003
cameraFNumber (float): 6.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 12.000000
cameraFov (float): 89.177879
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 6784.619629
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 3499, 2479]
displayWindow (box2i): [0, 0, 3499, 2479]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000

=Channels=
A (half)
B (half)
G (half)
R (half)
VRayExtraTex_Map #1123125397.B (half)
VRayExtraTex_Map #1123125397.G (half)
VRayExtraTex_Map #1123125397.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
Z (half)


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